Unity Tools & Game Development

Technical tools for large worlds and complex scenes.

NILWORKS focuses on production-oriented tools for Unity – primarily terrain optimization, indirect rendering, and efficient mesh workflows for large-scale environments and survival games.

Current Focus

TerraOptimizer and Hybrid Mesh Combiner Pro are designed to help developers ship bigger scenes with lower memory usage and better performance, without sacrificing visual quality.

Unity Editor Extensions
GPU Instancing
Terrain Optimization
Mesh Combining
Rendering Pipelines

Products

Unity Tool

TerraOptimizer

Terrain-focused instancing and optimization system designed for open-world and survival projects. Aims to reduce draw calls and memory usage while keeping vegetation and environment details dense.

• Indirect instancing workflow
• HDRP / URP / Built-in compatible design
• Editor tooling for baking & managing terrain data

Unity Tool

Hybrid Mesh Combiner Pro

Mesh combination workflow for static or semi-static environment objects, built to reduce render overhead while keeping lightmapping & colliders practical on large scenes.

• Hybrid static / dynamic approach
• Support for large modular environments
• Editor-time combine tools

About

NILWORKS is an independent developer studio focused on technical tools for game engines – primarily Unity. The work is centered around open-world survival games, large terrains, environment systems, and custom rendering / instancing pipelines. The goal is to create tools that are production-ready, deeply documented, and usable by small teams under real deadlines.

Contact & Support

For support, bug reports or business inquiries, you can also reach out directly via email:
cemavcii@gmail.com