TerraOptimizer
Terrain-focused instancing and optimization system designed for open-world and survival projects. Aims to reduce draw calls and memory usage while keeping vegetation and environment details dense.
NILWORKS focuses on production-oriented tools for Unity – primarily terrain optimization, indirect rendering, and efficient mesh workflows for large-scale environments and survival games.
TerraOptimizer and Hybrid Mesh Combiner Pro are designed to help developers ship bigger scenes with lower memory usage and better performance, without sacrificing visual quality.
Terrain-focused instancing and optimization system designed for open-world and survival projects. Aims to reduce draw calls and memory usage while keeping vegetation and environment details dense.
Mesh combination workflow for static or semi-static environment objects, built to reduce render overhead while keeping lightmapping & colliders practical on large scenes.
NILWORKS is an independent developer studio focused on technical tools for game engines – primarily Unity. The work is centered around open-world survival games, large terrains, environment systems, and custom rendering / instancing pipelines. The goal is to create tools that are production-ready, deeply documented, and usable by small teams under real deadlines.